Saturday, October 17, 2015

Ars Potentiae

Image result for prime symbol mageThe Art of Power deals with a Mage’s true potential beyond the fabric of reality granting one the power and essence of creation. The limits to this sphere are innumerable and go beyond comprehension of this realm. The essence of creation may be studied at an Apprentice level of understanding but fueling creation requires an Initiate level of understanding. Drawing and draining energy requires Disciple training but even still the true strength of this sphere is not grasped until you achieve Adept or Master understanding. However, even masters are limited in their uses of this sphere and this must be explored further so that Archmastery may be achieved and the true strength of this sphere may be exploited.

Important things to note, Charms may be created with Disciple prime. Charms are one use items that are often consumed by either the effect or paradox. The process of creating a charm is often time consuming but also enhances your own abilities allowing charms to be made to perform effects at one level higher than your own understanding. However, charms are limited to only be able to hold one sphere. If a mage attempts to force more effects into a single object, one or both effects might backlash upon the mage. Creating charms requires quintessence to forge and to activate so be prepared.

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