Saturday, October 17, 2015

Ars Virium

The Art of Force is the most essential sphere for any Mage who wishes to exert their will upon the universe. Forces is by far the most diverse sphere in my opinion. Creating shields, weapons, barriers, illusions, distractions, stealth, empowerment, disempowerment, and other potent effects – Especially when used in conjunction with others. The Apprentice learns to understand and perceive forces that are typically beyond their senses. Seeing or hearing outside their typical spectrum is no longer outside of capabilities. Initiates are given the ability to influence minor energy flows. Small manipulations allow for fantastic feats of elatrical disruptions, manipulating technology in a modern age has become much easier. Shielding is also a possibility. Sounds, lights, kinetic energy, gravitational pull, radiation, and many other forms of energy. Forces may be directed as forms of defense, offense, or neutralizing – simply one of the most versatile of the ‘basic’ spheres.

Disciples may freely transmute energies, further empowering ones’ ability to manipulate the world around them. Such feats of telekinesis and other such effects that bend the laws of physical reality are possible. Turning light into a kinetic pulse can make a flashlight a deadly weapon or a potent distraction. Unfortunately these manipulations are almost entirely vulgar, and paradox reacts more viciously to such blatant mutations.Adepts are able to control the same forces but on a much a larger scale and with more efficiency.

Masters can transmute large scales of energy similar to the disciple levels.

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