Showing posts with label Correspondence. Show all posts
Showing posts with label Correspondence. Show all posts

Tuesday, April 17, 2018

The Möbius Server

The Möbius Server is a nonspatial, nontemporal computer server. It can be accessed anywhere, anytime, using computer technology or other forms of consciousness expanding activity (like dreaming, meditation, spirit messengers, etc). It has a variety of functionalities and securities that draw on a mastery of Time, Correspondence, Spirit, Mind, Entropy, and Prime. It is designed as a fee-per-service system, charging users quintessence, willpower, or a magical energy source of another kind (like gnosis, glamour, or pathos).

Types of Connection 
Digital: Use the Computer skill to connect a digital device to the server
Mental: Use the Meditation skill to mentally connect to the server
Spiritual: Use the Cosmology or Rituals skill to spiritually connect to the server
Dreaming: Use Lucid Dreaming skill to go there in sleep
Interdimensional: Characters with Time, Correspondence, and Spirit 5 can travel to their domain within the server.

Power Sources 
Any form of mental or spiritual energy can be used to pay the costs of the server. Quintessence, Gnosis, Glamour, Willpower, Pathos, etc.

Functions

Create an Account
The user connects to the server for the first time. They choose their type of access (digital, meditative, etc). They establish a personal domain within the server. They also choose which other accounts or services they would like their domain connected to (another users, the Virtual Alexandria Project, the MUSE Network, an interlibrary loan partner, etc). Their personal domain in the server only has the information that they supply (either through mental sharing or upload) or by connecting to other domains or networks. Interested in creating an account? Click here!

Basic Uplink
Connect to the server for a moment, allowing a computational/mental task to be done instantaneously. Can upload information (making it always available upon future uplinks, even if the information is forgotten by the user) or download information they have access to (things they have previously uploaded or information from networks their domain is connected to). (Rules: costs 1 quint, will, pathos, etc, per round. Being linked into the server gives the user an additional non-magical mental action that round and +5 to mental challenges that round.)

Deep Uplink
Connect to the server for a moment in embodied time around the user, but it allows the user to delve deeply into the server, temporarily suspending the users mental world and allowing them to work out complex problems in a moment. (Rules: cost: 3/connection. +5 to mental challenges, gain an additional downtime action based focused on learning, analysis, planning, or building mental models. At ST discretion, deep uplinks may spark the awakening of an unenlightened user or a seeking for an enlightened one.)

Reconfigure
By exposing themselves to vast knowledge, users can inspire themselves to transform, learn, and grow. (Rules: cost: variable. This can be used to alter one’s nature, trade one derangement for another, buy off mental flaws, buy mental merits, rename or rebalance resonance, or acquire merits related to the pursuit or protection of knowledge (like Higher Purpose, Conditional Magic, etc). The cost of this function is equal to the point value of the merit, flaw, resonance renamed, etc. STs can set cost for natures, derangements, etc. Also, STs can require the character to visit one of the Epiphamies in order to change a significant aspect of their character.)

Pantemporal Computing
Connect to data structures across time. When reading data, this effectively grants the user a use of pre/postcognition. Can be used to auguemnt the pursuit of various forms of knowledge. (Rules: cost: 2. Allows the user to gain +1 to the use of a background that spreads or acquires knowledge. Also, knowledge seeking/spreading backgrounds can be triggered in a single turn, as the server can backdate the request so that it finishes at the time of the request.)

Visit Epiphamy
The Server is connected to the Epiphamies, a set of abstract spirit worlds that teach important lessons and concepts. The Server enables users to create an astral representation of themselves and visit the Epiphamies or other astral realms. (Rules: cost: 5. Astrally projects the user to the Epiphamy realms)

Overclock
Creative users can potentially use the server to accomplish other effects given its unique design. (Rules: cost: variable. The cost and likelihood of success are subject to ST discretion. As a base cost, add the total of all relevant spheres needed for the effect.)


Proliferation

Open Source API: The code needed to connect a computer to the server is out in the world, hosted in various places across the web. It is all but impossible to get rid of the code, and it is a relatively simple matter to get one’s hands on it.

Temple of the Mind Meme: Spiritual and mental users often share with others the success they have had accessing the server. The methods of using it spread through religious, spiritual, and intellectual communities.

Networks within the Server

The Virtual Alexandria Project

Characters can access the project from their server.

The Epiphamies (from the Infinite Tapestry)

Epiphamies are powerful, highly conceptual domains found in the High Umbra. The Server is manifested in the same astral strata. In essence, it is an epiphamy in its own right. However, it is connected to the other epiphamies. Users venturing to the Epiphamies should do so at their own risk; they are complex spiritual realms

· The World Stage
· The Continuum Orrey
· Newtonian Mechanics/Einsteinian Relativity
· Motherhood
· The Apex of History
· The Nihil
· The Well of Remembrance
· The Well of Souls
· The Fortress of Government

In essence, the Server is itself an Epiphamy, inviting its visitors to reflect on the nature of space, time, and knowledge.

Monday, January 29, 2018

The Null Server

This project, which may well be our magnum opus, began as a joke.

Early in its inception, one of the taglines for the Virtual Alexandria Project was “Building the greatest library ever.” When chatting with a new member, I joked that the goal was to create a library so great, that it was better than even itself in every other moment in time.

That, of course, is silly.

Or is it?

We have to confess that despite the jocular nature of the comment, the notion has stuck with us since. We return to the idea from time to time as something like a paradoxical puzzle, usually with joking solutions. What if we created a temporal shift protocal that whenever anyone showed up in the library, one book was stolen from the immediate past and future and placed in the present, guaranteeing that the library the person encountered was marginally better. Of course, that only works after the library has stopped growing. And it’s also useless and absurd.  We’ve also joked about erasing the library from the past and future, so that it only exists as itself as a person encounters it. But erasing things from timelines is a painful and danger laden path. And it really actually accomplishes nothing, other than living up to the joke.

In this spirit of absurdity, we were hotly debating the subject of the library that was better than any other version of itself, when the Codex Librarian chuckles and says, “The way to make the greatest library ever is just to actually build it in ever.”

Funny thing. No one else laughed. Because that, as it would turn out, was the answer to the question we never had the courage to ask.

What is “ever?” In a temporal sense, “ever” is a nontime. “Ever” simultaneously means “at all times” (an ever present pain) while also meaning “at any time” (don’t ever do that). “Ever after” is an ambiguous un-pinnable moment, whilst “forever” means until time itself ends. This ambiguity of the meaning of “ever” is not because the word means many things. It’s because the word describes an actual component of temporal reality, namely, that there is an aspect of time that eludes all linearity and circularity. It simply is. Masters know this. That’s how they slip in and out of the timeline.

So, what if we built a repository of the library that exists in ever. This repository would exist out of time, but also, in any and every time. But if we are gonna go big, we might as well do it right. What else would need to be true of this repository?  

It would also need to exist out of space, so that regardless of where the library is in history it can be accessed. It should be accessible by digital, mental, and spiritual mediums, to be at least possibly accessible to anyone, regardless of the techno-spiritual moment of their era. Like all great libraries, is should also inspire learning and knowledge.

And suddenly, we had imagined a wonderwork. Our magnum opus.

And so we began to design.

How DO you build a library that exists out of time? Probably not hard for a chorister, just log your thoughts with your favorite god. But as a programmer… that’s a little trickier.


See, programming without space is not so hard. That’s really an easy thing for a VA. Computing isn’t about space, it’s about data. You just process the data to render the special arrays.

But how do you process data without time? That’s trickier. Yes, an equation exists outside of time. Consider how in the expression “Y=X+b,” “Y” is contemporaneous to “X+b.” Math is atemporal right out of the box. Even numbers have a sort of Platonic atemporality to them. But actual computing requires the execution of logic gates through time. Computers work through time. So how build a computer that can functions apart from time?

We tried quantum computing. We thought that the logic of quantum states could be leveraged to do the work. But it posed a spatial problem. The amplituhedrons we used to manage the quantum states only made sense in spatial configurations. And since we wanted a nonspatial foundation, that doesn’t work.

We tried ternary computing, cuz you know, VA. But the power of trinary computing comes from the third logic of “maybe,” Which didn’t make sense over time. Most, if not all “maybes,” become “yes” or “no” eventually, so the logic was wrong in one time and right in others, causing truth values to fluctuate depending on when you accessed it. Which did not lead to viable system.
Inspired though by the near miss of ternarity, we decided to ask, “What is the next step beyond ternary logic?”

In binary logic, there are two notions, “yes” and “no.”

In ternary, there are three notions, “yes,” “no,” and “maybe.”

But there is an old computing system that was designed in the 1960s when the computer world was still a wilderness called infinite valued logic. Originally, infinite valued was designed to assess degrees of truth (like “how green is it?” “60% green, actually”). But there has been a small but passionate group of cypherpunks who have kept the candle burning for infinite valued logic and have done some impressive though not always clearly applicable work on programming languages based in indeterminate logic.

Indeterminate logic is sorta like the maybe, but instead of treating maybe like a third position, it treats the area between 0 and 1 as an infinite array uncertain possibility. Indeterminate logic allows for programming based on uninitiated, undefined, empty, and even meaningless values. We call it “Null Computing.”

How does this help us code out of time and space? Well, it turns out people have been using the idea of null to solve troubling problems for a lot longer than computers.

What is null? It’s hard to think about, since our minds tend to focus on things. Null doesn’t exist, really. But null is different than nothing, too. Take for instance, the notion of Śūnyatā. It gets translated into English as “emptiness” or “voidness.” But at its heart, Śūnyatā is recognizing the way things are empty of intrinsic existence and underlying nature. It’s different than nothingness, as in the lack of things. Rather, it’s recognizing that even if there are things, there are probably empty of thingness. Sure, you might have an apple, but do “you” really “have” it? Is there something actually essentially you about the thing that is holding the apple? Probably not. And does holding it actually confer any status of “being had” to the apple? Nope. Or does the apple-in-hand change you into something that is “apple having?” Also no. To embrace the infinite indeterminacy of an empty universe requires letting go of ideas like “underlying,” “foundational,” “essential,” and “nature.”

Now, some people think this is depressing and nihilistic. And sure. If you rely on the belief in an underlying essence to all things to give you meaning and purpose, waking up to the fact is depressing. But there are plenty of people who derive strength, calm, hope, and faith from the emptiness of things. Frankly, that’s the foundation of meditation. Suñña, or “being empty,” is the goal of quite a few meditative paths.

The way meditation works is that the meditator opens themselves to emptiness. And in that moment, there is no self. When you open your mind to emptiness, you discover there is no mind. Or rather, that the mind and self aren’t as stuffed full as they seem. There is an infinite array of possible selves and possible minds that can be expressed. The place of emptiness isn’t the same as nothingness. The null isn’t the abyss. The null isn’t calling out trying to consume the world. The null isn’t the black hole all things fall into when they are lost. The null isn’t a place at all, for starters. It’s the empty, timeless, spaceless condition of all things. And in that way, it’s generative. Like an inexhaustible bellows. A bottomless well. That’s why people have been meditating with the null as a guide for millennia.

And that’s where we’ll build the server.

Ok, sure, but how the F do you program using an indeterminate logic? Don’t your programs actually need to execute? Turns out, you need a mastery of indeterminacy. Or to use mage speak, you need entropy to make it work. You can create a computer logic that is driven neither by 0s or 1s, but the indeterminate space between. But what you need is a way to diffuse questions articulated in 1s and 0s into the indeterminate array, and then a way to collapse the indeterminate array back into 1s and 0s. In essence, you use entropy to translate probabilistically between certainty and uncertainty.

“Ok, fancy man,” most people say at this point, “that sounds like passingly interesting philosophy, but how do you actually design a computer to actually program that way?” Turns out, every digital device on the planet has the capacity to program in null logic.

Wait, what?

Don’t you need a fancy computer? Like a cutting edge ternary device? Aren’t computer bits either in the 1 position or the 0 position? There is no third position, right? But, actually, there is. Think on it a moment.

The null position is when the computer is off. The value of a bit is determined by wheather or not a the electricity of a capacitor is higher or lower than a designated level. But what about when you power off the device? What’s its value then? Welp, it’s undetermined.

This reality of computing devices brings the capacity of null computing to its fullest potential. A user can ask a question of an operating system that will be diffused into an indeterminate array when the computer powers down. The moment the computer is off, the indeterminate array is automatically (because it’s atemporal) computed using the null server. When the device is powered back on, start up protocol run a program that collapses the indeterminate array back into a determined one that can be stored in the 1s and 0s. The null server is built in null space, so every computer anywhere is always and already synched with it when the computer is off. So, you write a command, it is translated on the powerdown, executes the moment it’s off, and the output is displayed on the startup. It’s sorta like teaching computers to meditate.

Why is this useful? Well, it allows any computer to synch with the null server. This means allows non-internet connected devices to still access a repository of knowledge. It also means that literally any computing question could be answered in the time it takes to reboot. If you had a data set with an obnoxious amount of computing, you could power it down and do the calculations in the null server, because every calculation happens simultaneously. It also means that programmers could potentially draw on datasets from past and future events, because the atemporal nature of the null server means that uploads and downloads are all happening to it at the same time. Oh, and it would have storage space that is infinite.

How do you actually build something in null spacetime? That’s worth a whole other article, but there’s plenty of precedent. Spirits can warp entities out of reality (they do it to crazy ass mages). Some magics can send people to interdimensional oubliettes. Heck, there’s this whole level of reality beyond the Dreamshell that is basically experimental time and space. Suffice it to say, we conceptualize the actual platform of the null server as drawing on our past work with reality mapping, the Dreamtime, and the Correspondence Point. The time part is the hardest bit. It requires building a server that is both apart from time and across time. We’ve read about mages who can achieve true pantemporality. We had to hack that one a bit. We rely on sidestepping time and then building a multitemporal API. The server exists aside time, but pushes queries and notifications across time.
So, what are the actual steps?
  1. Design the programming language of indeterminate logic.
  2. Design and build the actual server in null timespace.
  3. Create a user interface that is permissive of various information technologies (cuz there’s good evidence that it could be accessed by people meditating in addition to computers)
  4. Create a network security plan.
  5. Run the thing and work through bugs.
It’s a nutty idea. No doubt. But it to say that it’s the future of computing is to miss out the fact that it might already exist and we just haven’t figured out how to access it. 



Sunday, January 8, 2017

The Dreamtime Collective

At a recent gathering of scientists, mystics, and willworkers, I was describing the Library of Babel sub-project and how it contains every written truth (and falsehood). My conversational partner was quick to ask, "Does your Library have unwritten truths?"

Which is a good question, of course. Knowledge isn't always written down. Some knowledge is spoken, sung, danced, and drawn. Even further, not all knowledge is expressible. Embodied knowledge. Visceral knowledge. Experiential knowledge. Ancestral knowledge. If one relies solely on words, one misses vast regions of the knowable.

The multivalent nature of knowledge/knowing is precisely why the Virtual Alexandria Project is hosted in the Umbra. Umbral frameworks are very permissive compared to the frameworks in more calcified places in the Tellurian. Further, ephemera can encode unexpressable truths.

Today, the most detailed "stack" within the Library committed to unwritable truths is a project called The Dreamtime Collective. This vibrant intersection of knowing draws together collective experience across time and space. Contributors to the Dreamtime Collective teach and inscribe their sundry wisdom on the unconscious palate of the universe, while students of the Collective meditate and learn and delve into what it means to become what you know.

Sounds pretty mystical and juju, right? Well, in part, it is. That's why we call it the Dreamtime Collective. The Dreamtime is term created by European anthropologists to describe the aboriginal Australian concept alcheringa. Ignore for a second that it looks like it has something to do with dreams, as that is mostly a result of a mistranslation. The core of the idea is this: The way that the world is is a result of the way the world knows itself, and that the self knowledge of the world exists in a timeless time. The way the world happens to be particularly in any given now-moment is due to the ventures of mythic heroes forging their way across a formless land during the Dreamtime. Their paths left/are leaving/will leave songlines that resonate resonant in the Dreamtime, and by following these paths we in this world can know alongside our ancestors and descendants in time beyond. Maybe that makes sense...

#howthefuckdoyouprogramthat?

It turns out it isn't that hard. All sorts of programmable things exist outside of time. Equations, for instance, can be thought of as simultaneous accomplishments. More to the point, 3D-modeled maps can be rendered out of time. That's how the shamans did it. The songlines form a map that is inscribed along  the intersection of the timed and the timeless. So you just gotta hack a few dozen satellites, filter all space, crossref a few dusty turtle shells and the strange tattoos of chosen one children, and you have a map. Boom. A secret map that you can use to trace paths in the world in order to fray a linear continuity of time and touch eternal. So one last step: upload that clever widget into the broader Library database and know alongside forever. Easy.

How 'bout massive system crash instead.

Any guesses as to why? Why would a map that 3D models timeless time be a problem for a VA database?

Took me a while to debug it. So I'll let you ponder.

The Library is Virtual Adept design, and if you've been on the internet since like '93, you've probably heard of the Correspondence Point. We teach that spatial relations are data relations, and that the only thing that even approaches a thing like space in the actual universe is a single point where all things simultaneously exist. What most folks think of as space is really a virtual array, one possible experience of a arrayed bits.

So when you take a 3D modeling program that maps timeless time and try to boot that shit on a server that is based on a spaceless metaframe... you don't get the tenth sphere, lemme just say that. (Unless the tenth sphere is Titanic Collapse due to Being a Fucking Idiot. Which is not actually completely impossible, given a conversation I recently had with a Hollow One postmodernist. But I digress). You can't rely on a 3D render to collapse time and then collapse the 3D render within time. We call that, folks, a paradox.

So... stuck. No Dreamtime map for TOPHAT. No way to touch the infinite unconscious mind that exists beyond linear expressions of time.

And that would be the end of the story. But we keep this guy around the Library who digs in dank places and stinks. He reads the books other people find revolting. We think he's a bit mad. But, he wanders up muttering after the system crashed. "What if," the Delver of Dark Secrets asks, "the thing collapsing isn't the problem? What if, instead, the problem is the thing collapsing?"

I do confess I have a secret love of koans.

It's a poser, but this is what the nut really meant: The fact that the model collapses isn't that's the problem. The fact that it's a model collapsing is the problem. I have to build something else then let it collapse.

What can be built that can express space but also be mathemetized but also not have the entirety of its essence undone via collapse? Sometimes in life, the teacher accidentally gives you the answer by the way the question is worded.

What can be built? Buildings. Or more precisely, architecture. Architecture has collapse as a core component of it's timeline. Better still, architecture has long resonated with human knowing and is a place of abiding, which is sort of a bonus, since abiding is a corner stone of spiritual realities (which is where we are trying to get to eventually anyway, remember?). Best of all, architecture is basically geometry with emotions, and we have long known that tessellated geometry can recursively fold into the Correspondence Point.

Translation: If one can design recursive architectural representations of the Dreamtime songlines, that same hypothetical person can load that program on a server that doesn't exist in space and know in ways that are neither enspaced or entimed.

So that's what we did.

In practice, it means that we help people share knowledge beyond time and space. That's what the shamanistic vision of knowledge always was. To draw on past lives. To speak to the heart of the earth. To look at the world from its beginning or its end, or beyond beginning and end.

What does that actually do? Yes, Neo, we can teach you kung fu very quickly. Wherever you are, irrespective of your physical training. You can draw on the collective knowledge of future and past selves and allies. The Dreamtime Collaborative is the most potent and expeditious mechanism for disseminating knowledge. We can use it to blend past lives together, help unschooled dreamers learn from their dreams, create databases of lived experiences, tap into the Akashic Record, and yes, download skills, knowledge, and abilities straight into your being.

And that's how you make library with unwritable truths.

Saturday, October 17, 2015

Ars Conligationis



The Art of Correspondence is based on connections between any and all things. These connections can be seen and interpreted through various methods depending on the Focus.  First the Apprentice Mage must understand his place in the tapestry. After achieving Initiate rank, through a combination of meditation and study the mage might be able to expand his/her understanding beyond ones’ self in the form of remote viewing, scrying, or as some incorrectly label this as ‘astral projection’. These abilities allow the mage to explore the world in a new light and can often lead to a unique shift in world view. At this stage of comprehension he is also capable of protecting himself from being remotely viewed by slightly distorting local special locations, effectively warding the area. A mage at this point may be potentially dangerous if they were to remotely weave, reweave, or unweave mystical effects. However, an uneducated mage may not be concerned with local reality if he were hiding in a sanctum, but such practices may induce paradox on either the effect or the mage.

Once the Mage reaches Disciple level, the mage is now able to manipulate special connections and relations. The mage may focus on unique similarities between objects and if need be, create them. If the mage is aware of such connection he may target them remotely. Such a connection is known as an Arcane connection allowing magick to flow more freely and across vast distances as if the two were the same unit. This level also allows more potent special distortions. As a Ward protects the space around a location the mage may reach or jump across nearby distances. Another more potent distortion of space hardens the tapestry preventing a space to be entered or left. Such effect is called a Ban, though the Order has specific Warding methods that relate to more potent Bans or Wards. Similar to the scrying abilities, the Mage may quickly scan through multiple locations, though I do not recommend splitting perceptions as it may lead to rather complicated outcomes without mental fortifications.

The Adept is no longer limited to space existing in the tapestry. The mage may utilize and access space between the threads in the tapestry, The tapestry will resist this effect and eject such violation on such targets (These “Bubbles of Reality” often pop). In addition to using space between fabric of the tapestry, the mage may make minor adjustments or copies in the tapestry, this is a more difficult topic to explain, but it may be simplified to polyappearance. The mage may also freely open portals to places that the Mage has an Arcane connection to. Often Mages will use this to pull people into their sanctums or places where they have an advantage.

A master’s abilities in correspondence are nearly unlimited and even more complex to fit into such a narrow explanation here.

Thursday, January 23, 2014

Alex on Correspondence

Dude.
"What is space made out of anyway?"

"Dude..."

In antiquity, the practice of Correspondence relied on the idea of a correspondence point, a one singular "all space" that could be traveled too and from to get shit done.

While this approach has some merit (and clearly has been successful in the past), it ultimately begs the question by assuming that the way to organize and understand space is to postulate a single, transcendent space. But then how then are we to understand and organize that transcendent space?

Virtual Adepts prefer to avoid conceptualizing space as having substance or extension in the world. Rather, we view all the world as encoded, multi-dimensional data arrayed in sundry ways. Space, then, is less of a physical reality and more of a data storage platform for the universe. As such, "teleportation" is little more than "ctrl+X, ctrl+V." Collapsing space and such is simply finding alternative ways compress the universe's data. Some VAs refer to the array used to store data as the Universal Matrix.


Sunday, January 5, 2014

Councilor Phaedra on Correspondence

Many people are stumped by this sphere. How does one reach across the fabric of space to see people and places at a distance? Or even pass through to reach that distant locale? In order to master this field of study, one has to let go of mundane views on space. Instead, think of the vastness of reality as a great sheet of fabric. 
If that sheet is spread across a flat surface, then of course one must drive straight from Point A to Point B to span the distance. But what if one could simply grab the two points and pull them together? Then, the unnecessary expenditure of gas, time, and other resources could be avoided altogether. Imagine a world where we never required the use of vehicles again. We simply stepped from where we are to where we need to be!